Solving ‘Simulator Sickness’ With Smart Software, SoC Design


The growth in virtual and augmented reality headsets is expected to explode in the coming years. The U.K.-based research firm KZero estimates headset unit volume will jump from nearly 4 million this year to 38.4 million in 2018. But that growth rate might be stunted if users continue to struggle with “simulator sickness,” that queasy feeling that something is just not right as they navi... » read more