How dynamic constraints can make portable stimulus test intent more flexible, modular, and reusable.
Naturally, Accellera’s Portable Stimulus Standard (PSS) supports the powerful capabilities of advanced verification techniques that are well-known in the industry today, including object-oriented composition and constrained-random stimulus. But the PSS also supports a new constraint capability, called dynamic constraints.
Dynamic constraints support the critical mission of the PSS by making it easier to create highly portable test intent and making it possible to capture test intent at a higher degree of productivity and abstraction.
We will focus on several applications of this new dynamic constraint features and use examples to demonstrate how they can make your portable stimulus test intent more flexible, modular, and reusable.
First things first
Random constraints are declared within a class along with random fields. When an instance of the class is randomized, the constraints limit the available range of values.
Let’s say we are generating IPV4 traffic, and have a data structure that represents an IPV4 header. Figure 1 shows a SystemVerilog class and the corresponding PSS struct that we might use to represent this collection of random data.
Figure 1 – IPV4 Header in SystemVerilog and PSS
Note that we also have a very basic constraint on the length field, since the total length of all packets must be at least 20 bytes. Also note just how similar the SystemVerilog and the PSS description of this IPV4 header is. So, if you can write SystemVerilog data structures and constraints, you can just as easily write PSS descriptions of data structures and constraints.
Redirecting randomness
In both SystemVerilog and PSS, we can customize pure-data randomization in a couple of ways. The simplest way is to add more constraints. We can add more constraints by declaring a new data structure that inherits from the base data structure and adds more constraints, as shown in Figure 2.
Figure 2 – Small IPV4 Header data structure
Again, both the constructs and syntax are remarkably similar between SystemVerilog and Accellera PSS.
Constraints can also be added ‘in-line’ when an instance of a data structure is randomized. When using a methodology such as UVM in SystemVerilog, randomization is likely to occur in a UVM sequence with the data structure instance subsequently being sent to the rest of the testbench. In a PSS model, actions roughly play the same role as a sequence, both selecting values for data structure fields and specifying what behavior in the environment should be performed.
In both cases, additional constraints can be added in-line with the call to randomize values of the data structure fields. Figure 3 shows a UVM sequence and a PSS action that create a series of small IPV4 headers by adding an in-line constraint.
Figure 3 – Adding in-line constraints
While in-line constraints are very handy, hard-coding values and relationships directly within the constraint blocks makes our SystemVerilog and PSS descriptions more brittle. If my definition of a small header changes one day, I’ll need to find every place in my testbench where I’ve added a constraint like this and update it. If I want to constrain another field temporarily any time a small packet is being created, I would also need to make updates across my entire test description.
Introducing dynamic constraints
PSS adds a new construct called a dynamic constraint that is remarkably helpful in addressing the limitations of hard-coded inline constraints. The data structure-level constraints that we’ve looked at thus far in both SystemVerilog and PSS are considered static. Specifically, once a constraint is declared in a class or struct it is applied every time an instance of the class is randomized. Accellera PSS supports static constraints inside struct and action types, but also introduces a new type of constraint: a dynamic constraint. A dynamic constraint is almost exactly the mirror image of a static constraint. While a static constraint always applies, a dynamic constraint only applies once the user activates it. Initially, this might seem like a fairly-useless construct, but it’s anything but!
In PSS, I might declare my IPV4 header struct anticipating that I would want to create some specific specializations of the struct. Figure 4 shows two dynamic constraints I might apply to enable creation of small headers and large headers. Note that these two constraints conflict. However, because dynamic constraints don’t apply until the user activates them, that doesn’t create any problems.
Figure 4 – PSS IPV4 Header Struct with dynamic constraints
We can use a dynamic constraint like any other constraint expression that is included inside an inline constraint. Figure 5 shows an updated version of my create_small_ipv4_headers action that uses the new dynamic constraint.
Figure 5 – Inline randomization with a dynamic constraint
Simply by replacing a literal constraint (length <= 128) with a symbolic one (small_header_c) the code already conveys more of the author’s intent. This description is also less brittle. If we decide that a small header needs to be defined differently, we can simply update the original dynamic constraint definition, and all uses of that constraint will automatically use the new definition.
As you can start to see, dynamic constraints allow a constraint API to be developed such that test writers can symbolically constrain objects instead of directly referring to fields and constant values.
Writing dynamic constraints
Dynamic constraints provide value beyond just making code easier to understand and easier to update. Dynamic constraints are boolean constraints, which means we can use them in a conditional constraint. The value of a dynamic constraint is ‘true’ if it is applied and ‘false’ if not. This property of dynamic constraints allows us to compose more-interesting relationships.
What if we wanted to generate a series of headers that were either large or small? Using the knowledge that dynamic constraints are boolean constraints, we can state our intent quite simply, as shown in Figure 6.
Figure 6 – Composing Inline Constraints with Dynamic Constraints
The use of dynamic constraints isn’t limited to inline constraint blocks. We also can use them inside the data structures along static constraints to encapsulate common constraints and make our constraints more modular and easier to understand.
Figure 7 – Using Dynamic Constraints inside Static Constraints
Figure 7 shows an example of using dynamic constraints inside static constraints. For the purposes of this example, we have decided that, for our application, packets with immediate priority (DSCP level of CS1) must be less-equal to 256 bytes in size. Using dynamic constraints to associate a meaningful name with the constraint expression makes our code easier to read and maintain, just as it did in the case of inline constraints.
Virtual dynamic constraints in action
Like static constraints, dynamic constraints are virtual. We can change the meaning of a dynamic constraint (and, thus, the generated stimulus) using inheritance and factory-style type overrides.
What if we wanted to run a set of tests in which the definition of a small header is different from the default definition? Clearly it’s undesirable to actually modify the test scenarios themselves. Using dynamic constraints, and the fact that they are virtual, allows us to define a new struct where the definition of a small header is different, as shown in Figure 8.
Figure 8 – Overriding a Dynamic Constraint
We create a new header struct that inherits from the existing ipv4_header struct and create a new definition of the small_header_c constraint. Just as with a static constraint, this version of the constraint will be used for all instances of the ipv4_header_larger_small_headers struct. But, how do we cause this struct to be used instead of the ipv4_header struct that is used in our test scenario (Figure 9)?
Figure 9 – Small Headers Scenario
Accellera PSS provides us with a very useful notion of ‘override’, which is effectively a UVM Factory built into the language. Just like the UVM Factory, the PSS override construct provides a way to replace instances of a given type with another derived type. The PSS type extension construct provides an easy way to inject these overrides without modifying the original scenario.
Figure 10 – Injecting an Override Statement
Figure 10 shows how type extension and the override construct are combined to cause the ipv4_header_larger_small_headers to be used by our create_small_ipv4_headers scenarios. This will cause our scenario to use the new definition of a small header without us needing to modify any code.
Dynamic constraints and activities
Thus far, we’ve focused on applications for dynamic constraints that are fairly data-centric and restricted to a single data structure. These capabilities of dynamic constraints only increase when applied in the context of a PSS activity. If you’ve attended or watched one of the Accellera PSS tutorials, you’ve learned a bit about Activities. An activity is a declaratively-defined behavior that can be statically analyzed. An activity is closer to a set of random variables and constraints than it is to imperative code in SystemVerilog. Dynamic constraints effectively enable functional programming within an activity.
In SystemVerilog, we can only pass values between calls to randomize. For example, without a UVM sequence we could select a header size to be small, medium, or large, then constrain the packet size to this pre-selected size. However, the only way to pass forward the notion that a future header should be ‘small’ independent of a specific value is to add more variables to encode that intent. Dynamic constraints provide exactly this capability in Accellera PSS.
Figure 11 – Using Dynamic Constraints in an Activity
Figure 11 shows the use of dynamic constraints in an activity. In this case, the select statement chooses between sending four small-header packets and sending four large-header packets. Then, two normally-constrained headers are sent. We use dynamic constraints to easily control these two final headers based on the select branch taken. If we select the branch that sends the four small headers, we cause h1 to be sent with priority CS1 and cause h2 to be sent with priority CS2.
Building a portable future
Because the Accellera PSS is an open standard, verification engineers can help shape its future features by participating in the Accellera Portable Stimulus Working Group. You can learn more about PSS in our new whitepaper Choosing a Format for Portable Stimulus Specification. To find out even more about using PSS features to productively capture test intent, we invite you to attend the Mentor sponsored PSS sessions at DAC 2018.
Leave a Reply