The Future Of AI For Games


Earlier this month, I had the pleasure of attending the inaugural AI and Games Conference at Goldsmiths in London, for which Arm was an associate sponsor. Hosted by Dr. Tommy Thompson, and borrowing its name from his AI and Games YouTube channel, the day really delivered on the promise of bringing experts and enthusiasts (and subscribers) together for interesting talks on the intersecti... » read more

Memory Implications Of Gen AI In Gaming


The global gaming market across hardware, software and services is on track to exceed annual revenues of $500B in 2025.1 That’s bigger by an order of magnitude than the combination of movies and music. On the cutting edge of that enormous market is open world gaming, where the driving goal is to give players the freedom to do anything they can imagine in a coherent and immersive environment. ... » read more

What’s Next For Semis?


It’s been a turbulent year in the semiconductor industry. 2020 was supposed to be a strong year. Then, the coronavirus outbreak hit. Suddenly, a large percentage of countries implemented various measures to mitigate the outbreak, such as stay-at-home orders as well as business and store closures. Economic turmoil and job losses soon followed, not to mention the human tragedy involved. M... » read more

5G Will Enable Cloud Gaming


5G stands to unlock opportunities throughout the Internet of things (IoT), from logistics to heavy industry, robotics to autonomous vehicles. Existing applications of cellular connectivity will find themselves enhanced significantly, while the lifting of traditional barriers to entry—speed, latency, network availability—will open up new applications and revenue streams that simply were... » read more

Foveated Rendering


Virtual Reality (VR) is becoming increasingly popular due to its ability to immerse the user into an experience. Those experiences can vary from watching a movie in a simulated theatre, having a look at your personal pictures as though they were paintings in a museum or finding yourself in front row seats of a huge sporting event. These specific experiences don’t stress the device hardware to... » read more

The Week in Review: IoT


Cybersecurity The U.S. and U.K. governments collaborated on an unprecedented message on Monday, together warning that Russian cyberattacks may extend beyond government and private organizations to individual homes and offices. The attacks may focus on Internet of Things devices, said Rob Joyce, the cybersecurity coordinator for the National Security Council, who soon after resigned from the Wh... » read more

The Week in Review: IoT


Products/Services NXP Semiconductors is partnering with Alibaba Cloud, the cloud computing business unit of Alibaba Group, to develop secure smart devices for edge computing. The companies will also work together on Internet of Things offerings. AliOS, the Alibaba IoT operating system, has been integrated with NXP’s application processors, microcontrollers, and Layerscape multicore processor... » read more

System Bits: May 5


Fight counterfeiting with fingerprint chips Given that no two human fingerprints are exactly alike, an MIT spinout uses random variations in silicon chips as authentication identifiers for consumer products. Silicon chips are similar as manufacturing processes cause microscopic variations in chips that are unpredictable, permanent, and effectively impossible to clone. MIT spinout Verayo ... » read more

Let The Mobile Games Begin


By Pallab Chatterjee Mobile devices today are optimized for low- to mid-bandwidth data transmission, which is sufficient for e-mail, batch downloads of applications and music, and playback of encoded/compressed streaming video. But in coming months they will add another feature—image capture and processing and advanced graphics processing. This adds a whole new wrinkle to mobile devices, ... » read more

Mobile Gaming: The Next Power-Saving Frontier


By Pallab Chatterjee Mobile and handheld gaming platforms are gaining lots of attention these days, and from a low-power engineering standpoint it poses a challenge that dwarfs any game played on the devices. Unlike mobile phones, these handheld platforms don’t have the luxury of trading off between multiple operating modes to extend battery life. Even worse, they have to perform at the ... » read more