Biz Talk: ASICs


eSilicon CEO [getperson id="11145" comment="Jack Harding"] talks about the future of scaling, advanced packaging, the next big things—automotive, deep learning and virtual reality—and the need for security. [youtube vid=leO8gABABqk]   Related Stories Executive Insight: Jack Harding (Aug 2016) eSilicon’s CEO looks at industry consolidation, competition, China’s impact, an... » read more

When Will It Be Done?


Design teams have done remarkably well in getting chips out the door on time, despite growing complexity at each new node and an increase in the number of features and IP blocks that need to be integrated into designs. There has been plenty of grumbling, along with dire warnings about the future of Moore's Law and the impact of industry consolidation. The reality, though, is that the volume ... » read more

Virtual Reality Evolves Virtually


In 2016 we saw Virtual Reality hit the headlines all over again with a brand new wave of devices, applications and improvements on previous incarnations. With devices now shipping across dozens of manufacturers, price points and levels, it’s time to look at what happens next. We have of course discussed all the worthy, world changing applications of VR for healthcare, education and so on, ... » read more

2017: Manufacturing And Markets


While the industry is busy chatting about the end of Moore's Law and a maturing of the semiconductor industry, the top minds of many companies are having none of it. A slowdown in one area is just an opportunity, in another and that is reflected in the predictions for this year. As in previous years, Semiconductor Engineering will look back on these predictions at the end of the year to see ... » read more

Watch Out: Reality Is Set To Explode


Walk into any store right now (December 2016), and you can probably find a VR headset for $20. These will be a popular gift item this holiday season, but ultimately it may hurt the market if consumers have bad experiences with these bargain-basement VR headsets. There exists a considerable amount of confusion regarding the virtual reality, augmented reality, and mixed reality industries. Sem... » read more

System Bits: July 26


Mixing topology, spin MIT researchers are studying new compounds, such as topological insulators (TIs), which support protected electron states on the surfaces of crystals that silicon-based technologies cannot as part of the pursuit of material platforms for the next generation of electronics. They report new physical phenomena being realized by combining this field of TIs with the subfiel... » read more

System Bits: June 28


Deep-learning-based virtual reality tool Given that future systems which enable people to interact with virtual environments will require computers to interpret the human hand’s nearly endless variety and complexity of changing motions and joint angles, Purdue University researchers have created a convolutional neural network-based system that is capable of deep learning. [caption id="att... » read more

The Week In Review: IoT


Taiwan’s annual Computex trade show, celebrating its 35th anniversary this year, opened this week, and the Internet of Things is among the focus areas of the exhibition. Tsai Ing-wen, the new president of Taiwan, said at the opening ceremony, “The IoT era is coming strong. Taiwan must focus on the integration of hardware and software along with low-volume, high-variety manufacturing capabil... » read more

System Bits: March 8


Living, breathing supercomputers Adenosine triphosphate (ATP), the substance that provides energy to all the cells in the human body, may also be able to power the next generation of supercomputers, according to McGill University researchers. The team has described a model of a biological computer that they have created that is able to process information very quickly and accurately using p... » read more

Solving ‘Simulator Sickness’ With Smart Software, SoC Design


The growth in virtual and augmented reality headsets is expected to explode in the coming years. The U.K.-based research firm KZero estimates headset unit volume will jump from nearly 4 million this year to 38.4 million in 2018. But that growth rate might be stunted if users continue to struggle with “simulator sickness,” that queasy feeling that something is just not right as they navi... » read more

← Older posts Newer posts →