The Murky World Of AI Benchmarks


AI startup companies have been emerging at breakneck speed for the past few years, all the while touting TOPS benchmark data. But what does it really mean and does a TOPS number apply across every application? Answer: It depends on a variety of factors. Historically, every class of design has used some kind of standard benchmark for both product development and positioning. For example, SPEC... » read more

Practical Processor Verification


Custom processors are making a resurgence, spurred on by the early success of the RISC-V ISA and the ecosystem that is rapidly building around it. But this shift is amid questions about whether processor verification has become a lost art. Years ago custom processors were common. But as the market consolidated around a handful of companies, so did the tools and expertise needed to develop th... » read more

Using Processor Trace At The System Level


The race to process more data faster using less power is creating a series of debug challenges at the system level, where developers need to be able to trace interactions across multiple and often heterogeneous processing elements that may function independently of each other. In general, trace is a hardware debug feature that allows the run-time behavior of IP to be monitored. More specific... » read more

Re-Imagining The GPU


John Rayfield, CTO at Imagination Technologies, sat down with Semiconductor Engineering to talk about RISC-V, AI, and computing architectures. What follows are excerpts of that conversation. SE: What your plans are for RISC-V? Rayfield: We're actively finalizing the integration of RISC-V cores into future-generation GPUs. That work has been going on for several months. Moving forward, we'... » read more

Week In Review: Design, Low Power


Si2 launched an industry-wide survey to identify planned usage and structural gaps for prioritizing and implementing artificial intelligence and machine learning in EDA. A recently formed Si2 Special Interest Group is conducting the survey as part of an effort to identify where industry collaboration will help eliminate deficiencies caused by a lack of common languages, data models, labels, and... » read more

Week In Review: Auto, Security, Pervasive Computing


COVID-19, IoT Last week, the United States’ Department of Health and Human Service (HHS) announced it will not enforce penalties for certain U.S. HIPAA Rules violations involving COVID-19 testing sites. HIPAA, the Health Insurance Portability and Accountability Act of 1996, protects privacy of health information. Lawyers are looking it over. "Even during the COVID-19 pandemic, providers are ... » read more

Week In Review: Auto, Security, Pervasive Computing


Synopsys has added nanoscale and macroscale illumination optics to its RSoft Photonic Device Tools version 2020.03. ARVR designers can use the RSoft-LightTools Bidirectional Scattering Distribution Function (BSDF) interface to make interpolated BSDF files for optimized nanoscale and macroscale optics, such as freeform optical prism projectors, eye tracking technologies, and optical planar waveg... » read more

Why It’s So Hard To Create New Processors


The introduction, and initial success, of the RISC-V processor ISA has reignited interest in the design of custom processors, but the industry is now grappling with how to verify them. The expertise and tools that were once in the market have been consolidated into the hands of the few companies that have been shipping processor chips or IP cores over the past 20 years. Verification of a pro... » read more

Software-Defined Hardware Gains Ground — Again


The traditional approach of running generic software on x86-based CPUs is running out of steam for many applications due to the slowdown of Moore’s Law and the concurrent exponential growth in software application complexity and scale. In this environment, the software and hardware are disparate due the dominance of the x86 architecture. “The need for and advent of the hardware accelerat... » read more

Multitasking For Modern GPUs


Originally GPUs were all about one thing, 3D graphics, and specifically fill-rate. Creating 3D triangles, calculating their position, coloring them in, processing the right ones (thank you tile-based deferred rending), and outputting them to the screen. Nowadays GPUs need to do more – it’s called “compute.” Indeed, we’ve been talking about running this on low-power GPUs for a long ... » read more

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