Content And Gaming Drive Design


By Pallab Chatterjee This year’s IEDM conference will feature a non-device topic for the luncheon keynote from Masaaki Tsuruta, CTO of Sony on Interactive Gaming. The takeaway: Even in the heavy R&D and physics-centric world of devices, building for the end application has now become one of the top priorities in driving specifications. Traditional compute systems were based on batch-... » read more

Finer Control, Same Ideas


Famed lawyer Clarence Darrow once said, “History repeats itself, and that’s one of the things wrong with history.” While that basic theme has been argued throughout the history of civilization—smart people are supposed to learn from other people’s mistakes, not just their own—there's an interesting twist when it comes system-level design. We are using the same technological appro... » read more

Virtual Prototyping Takes Off


By Ann Steffora Mutschler Skyrocketing software development costs, which for years have been “somebody else’s problem,” are now firmly part of the SoC development teams list of headaches. That has made virtual prototyping far more popular, particularly at 40nm and beyond, where engineers are looking at this approach as a way of managing complexity, doing architectural exploration and eve... » read more

Tech Talk: Sonics CTO


Drew Wingard peels back the covers on dark silicon, the next big thing in semiconductors and what's needed to get there in a candid discussion with System-Level Design. [youtube vid=ciWTa2HGCkE] » read more

Keeping Up With Complexity


By Ed Sperling There are two schools of thought in designing complex SoCs. One says that increasing complexity requires a higher level of abstraction. The other says providing enough detail to get the design right is the only effective way to do it. There are staunch proponents of both approaches, but what has been missing are bridges to tie the higher level of abstraction to the more labo... » read more

Drone Design Challenges


System-Level Design talks with Bob Bluth of the Naval Postgraduate School about UAV design and debug challenges--and what's inside of these devices. (The blue and green cellophane tape seal some of the access points prior to delivery--and the directions).   [youtube vid=wTsehbWwC8o] » read more

System-Level Technology Conversations Shift To Deployment


While much has been achieved to define a system-level design flow, more is still needed. Technology goals vary depending on the perspective of tool providers in terms of what needs to be done to realize the promise of a streamlined tool flow from TLM 2.0 down to GDS II. To many, 2011 will be an interesting year in the system-level design space as conversations with customers have shifted. �... » read more

The Ever-Growing System Challenge


It used to be easy to define a system. It was an ASIC, an ASSP or even an SoC. Increasingly, however, that definition isn’t nearly broad enough. With power issues now spreading across an entire device and software being used to manage everything from embedded applications to board-level functionality, the system is now much bigger than a single chip or even a system in package. It now enc... » read more

Verifying At The System Level


By Ed Sperling Verification has always been the problem child of SoC design. It requires the most engineering resources, the largest block of time and the biggest budget in the design process. And at each new process node the problem gets bigger, in part because there is more stuff on each die—transistors, memory, interconnects, I/O, functionality—and in part because chipmakers are being c... » read more

Building A Better Team


One-On-One with IDT CEO Ted Tewskbury: How IDT is bridging the analog and digital engineering worlds with a mixed-signal team approach.   [youtube vid=TRfJ5a3WJrw] » read more

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