Life Without Batteries Or Wires


By Ed Sperling In portable devices, low-power design has always been about stretching out the amount of time between battery charges or replacement. But the focus of current research throws that approach to the wind. The new goal is to get rid of batteries altogether and generate power using a variety of different mechanisms ranging from differences in temperature, the motion of waves, static... » read more

Minimizing Power Consumption In Next-Generation Mobile Devices


By Cheryl Ajluni Today’s consumers continually demand ever more efficient and reliable means of mobile communication. At the same time, the wireless industry is evolving toward higher data rates and capacities. Both of these trends present a wealth of opportunity for innovative system engineers looking to design the next generation of mobile communication devices. They also pose some inter... » read more

NoC Your SoCs Off


By Ed Sperling The network on a chip (NoC) approach is gaining ground as an essential part of a system on a chip (SoC), providing the same kind of time-to-market advantage that well-tested intellectual property blocks provide. This follows almost eight years of hype about NoCs potential with little to show for it. Times have changed and there appear to be two main drivers, one technological a... » read more

Making A Multicore System Work


Making all the pieces work together in a multicore system requires a deep understanding of the technology, lots of different layers of synthesis, and some incredibly complex testing strategies.   System-Level Design sat down with James Aldis, system on chip architect for Texas Instruments wireless business unit; Charles Janac, president and CEO of Arteris, Drew Wingard, CTO of Sonics, and ... » read more

Making A Multicore System Work


If you think designing a single-core system is hard, designing multicore systems is multiple times harder. Connecting all the pieces together and making them work properly, if not together, is one of the hardest tasks design engineers and architects will ever face. System-Level Design tracked down some of the experts in this field and sat them down around a table to discuss what’s going... » read more

The Trouble With On-Chip Interfaces


By Ed Sperling The trouble with standards is that many of them arise out of need rather than through careful planning, and often unilaterally. The typical scenario in chip design is that a company has an issue to solve, so it comes up with a solution. When it gets what it believes is critical mass behind the standard, the company that developed the solution opens it up to the rest of the ind... » read more

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