Experts At The Table: Making Software More Energy-Efficient


By Ed Sperling Low-Power Engineering sat down to discuss software and power with Adam Kaiser, Nucleus RTOS architect at Mentor Graphics; Pete Hardee, marketing director at Cadence; Chris Rowen, CTO of Tensilica; Vic Kulkarni, senior vice president and general manager of Apache Design, and Bill Neifert, CTO of Carbon Design Systems. What follows are excerpts of that conversation. LPE: Softw... » read more

Making Software Better


Low-Power Engineering talks about what will make software more energy-efficient with Pete Hardee, marketing director at Cadence; Adam Kaiser, Nucleus RTOS architect at Mentor Graphics; Chris Rowen, CTO of Tensilica; Vic Kulkarni, senior VP and General Manager of Apache Design, and Bill Neifert, CTO of Carbon Design. [youtube vid=Jxquj8K8_BA] » read more

Content And Gaming Drive Design


By Pallab Chatterjee This year’s IEDM conference will feature a non-device topic for the luncheon keynote from Masaaki Tsuruta, CTO of Sony on Interactive Gaming. The takeaway: Even in the heavy R&D and physics-centric world of devices, building for the end application has now become one of the top priorities in driving specifications. Traditional compute systems were based on batch-... » read more

Software Takes Control


By Pallab Chatterjee The idea that SoC and system design are a mix of hardware and software, in the form of both application software and firmware, has been in place for more than 60 years. But the emphasis is beginning to shift. The traditional approach has been to create the highest-performance circuit design, with some control options for flexibility, and then use this adaptable "platfor... » read more

Are We There Yet?


We’ve been talking in the industry for as long as I can remember about hardware and software co-design and I’m always curious to hear how that it progressing….or not. I posed this question to Jon McDonald, technical marketing engineer in Mentor Graphics’ design creation synthesis group who is constantly in touch with engineering teams. His take is that hardware and software teams are... » read more

Customer Perspective: STMicroelectronics


By Ed Sperling Philippe Magarshack, group vice president for technology R&D at STMicroelectronics, sat down with Low-Power Engineering to talk about some of the fundamental changes ahead in how SoCs are designed, built, how they perform and what steps can be taken to speed time to market. LPE: What do you see as the biggest changes ahead? Magarshack: One is the sheer size of the ecosy... » read more

Getting The Balance Right


Defining the power architecture for a low-power design means striking a balance between the high-level abstraction and measurements made typically at RTL and below, but today that is easier said than done. “The balance is that at the high level of abstraction, the design choices you make have a big effect over power, yet your ability to measure them is incomplete until you get much further... » read more

SoC Design In 5 Years


By Ed Sperling The semiconductor industry is used to looking at changes every couple of years, based upon the progression of Moore’s Law. But look out further, over the next five years when the most advanced process node is somewhere between 14nm and 16nm, and the job of designing and manufacturing an SoC will look very different. At the center of this change are three very significant tr... » read more

Playing Hardball With Software


By Frank Ferro Software is never-ending, or so the axiom goes. It shouldn’t take long to convince anyone that has used an electronic device of the truth of this statement. The PC environment is the most obvious (and obnoxious) example with daily application software updates, at the most inconvenient times, coupled with regularly scheduled updates for the OS. Even embedded devices like media ... » read more

The Tao Of Software


By Ed Sperling and Pallab Chatterjee As software teams continue to race past hardware teams in numbers of engineers, hours spent on designs and NRE budgets, companies are beginning to question whether there needs to be a fundamental shift in priorities and strategy. The problem is that it takes far too long to write and debug the software and to get it working on the hardware, even with vir... » read more

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