Supporting CPUs Plus FPGAs


While it has been possible to pair a CPU and FPGA for quite some time, two things have changed recently. First, the industry has reduced the latency of the connection between them and second, we now appear to have the killer app for this combination. Semiconductor Engineering sat down to discuss these changes and the state of the tool chain to support this combination, with Kent Orthner, system... » read more

Rethinking Computing For The AI Age


Cisco estimates that global cloud IP traffic will nearly quadruple in the next five years. Information consumption is exploding with artificial intelligence (AI) embedded into all devices and experiences surrounding us. However, we do not want that to come at a cost of our security and privacy. Talk about pressure. On you. Today, much of computing is done in the cloud for things that you are... » read more

Embedded FPGAs Come Of Age


FPGAs increasingly are being viewed as a critical component in heterogeneous designs, ratcheting up their stature and the amount of attention being given to programmable devices. Once relegated to test chips that ultimately would be replaced by lower-power and higher-performance ASICs if volumes were sufficient, FPGAs have come a long way. Over the last 20 years programmable devices have mov... » read more

Tuning Heterogeneous SoCs


It's one thing to pack multiple processor cores into a design, but it is much more difficult to ensure the hardware matches the software's requirements, or that the software optimally uses the hardware. Both the hardware and software teams are now facing these issues, and there are few tools to help them fully understand the problems or to provide solutions. Design teams continue to add more... » read more

System Performance Analysis At ARM


Performance analysis is a vital task in modern SoC design. An under-designed SoC may run too slowly to keep up with the demands of the system. An over-designed SoC will consume too much power and require more expensive IP blocks. At ARM we want to help our partners build SoCs that deliver the best performance within their power and area budgets. The simple truth is that this is more difficul... » read more

Teaching Computers To See


Vision processing is emerging as a foundation technology for a number of high-growth applications, spurring a wave of intensive research to reduce power, improve performance, and push embedded vision into the mainstream to leverage economies of scale. What began as a relatively modest development effort has turned into an all-out race for a piece of this market, and for good reason. Mark... » read more

Heterogeneous System Challenges Grow


As more types of processors are added into SoCs—CPUs, GPUs, DSPs and accelerators, each running a different OS—there is a growing challenge to make sure these compute elements interact properly with their neighbors. Adding to the problem is this mix of processors and accelerators varies widely between different markets and applications. In mobile there are CPUs, GPUs, video and crypto pr... » read more

The Zen Of Processor Design


Mark Papermaster, chief technology officer at Advanced Micro Devices, sat down with Semiconductor Engineering to discuss how to keep improving performance per watt, new packaging options, and the increasing focus on customization for specific tasks. What follows are excerpts of that conversation. SE: As we get more into the IoT and we have to deal with more data, not to mention cars where da... » read more

How Cache Coherency Impacts Power, Performance


Managing how the processors in an SoC talk to one another is no small feat, because these chips often contain multiple processing units and caches. Bringing order to these communications is critical for improving performance and [getkc id="106" kc_name="reducing power"]. But it also requires a detailed understanding of how data moves, the interaction between hardware and software, and what c... » read more

Performance First


Crank up the clock speed. It takes a lot more performance to run virtual reality smoothly, or to process data in the cloud, or to stream a high-definition video from a drone. And none of that compares to the amount of performance required to kill an array of disturbingly realistic zombies on a mobile device in conjunction with other players scattered around the globe. After several years of ... » read more

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