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Wearable Electrotactile Rendering System w/High Spacial resolution, Rapid Refresh


A new technical paper titled "Super-resolution wearable electrotactile rendering system" was published by researchers at City University of Hong Kong (CityU) and Tencent Technology's Robotics X Laboratory. "Here, we present a wearable electrotactile rendering system that elicits tactile stimuli with both high spatial resolution (76 dots/cm2) and rapid refresh rates (4 kHz), because of a prev... » read more

Chip Challenges In The Metaverse


The metaverse is pushing the limits of chip design, despite uncertainty about how much raw horsepower these devices ultimately will require to deliver an immersive blend of augmented, virtual, and mixed reality. The big challenge in developing these systems is the ability to process mixed data types in real time while the data moves uninterrupted at lightning speed. That requires the integra... » read more

Design And Security Challenges for VR


Virtual reality is no longer just for gamers, and as this technology is deployed in everything from health care to industrial training, the requirements for processing more data faster over a high-speed connection are growing. Designing these devices continues to be a study in contradictions. They must be extremely low power, with a small enough batteries to make them comfortable to wear. Bu... » read more

The Chip Industry’s Next-Gen Roadmap


Todd Younkin, the new president and chief executive of the Semiconductor Research Corp. (SRC), sat down with Semiconductor Engineering to talk about engineering careers, R&D trends and what’s ahead for chip technologies over the next decade. What follows are excerpts of that conversation. SE: As a U.S.-based chip consortium, what is SRC's charter? Younkin: The Semiconductor Research... » read more

Watch Out: Reality Is Set To Explode


Walk into any store right now (December 2016), and you can probably find a VR headset for $20. These will be a popular gift item this holiday season, but ultimately it may hurt the market if consumers have bad experiences with these bargain-basement VR headsets. There exists a considerable amount of confusion regarding the virtual reality, augmented reality, and mixed reality industries. Sem... » read more